Character Building

If you wish to brave the many perils of the Land of Corra, you must adhere to certain stipulations during character creation. You don’t have to read all this to make a character! I actually explain all of this as we go, but I would still like to catalogue the process for my own reference, and for those others that are interested.

You must roll your character during a character building session which I will host. If I don’t witness the rolls, I can’t accept them. The session can take up to a couple hours, and goes something like this:

1. Rolling Ability Scores
Corra is a particularly deadly place. Adventurers are not plentiful here. To brave the perils of Corra, one must be stronger and more skilled than even your average adventurer. To accommodate this fact, players are given better odds on their ability rolls.

Players roll 4d6, totaling the highest three dice. This is done 7 times. Of the seven ability score rolls, 6 are chosen for your character’s stats. If he/she is unsatisfied with the 6 highest scores, all stats may be scrapped and re-rolled. A player may scrap his/her stats 3 times. If this happens, the fourth generation of rolls must be kept and assigned.

2. Choosing Race
A race may be chosen from this extensive list. If what you would like does not appear here, special circumstances can sometimes be negotiated.

3. Choosing Class
Players may choose a class found in any official 3.5 edition sourcebook. There is not yet a list. Please, no unofficial, reskinned, modified, or player created classes. There are so many official 3.5 classes that I really believe there is something for everyone.

4. Choosing Home
Your character has to be from somewhere. That somewhere could be any number of places, like the shifting plane of Limbo, the abominable depths of Carceri, or Ketta, the third moon of Corra. However, choosing certain races or classes could limit where your character is allowed to hail from. There are exceptions to this rule, but any ideas must be worked out with me at this stage.

5. Languages
The languages you begin with may be limited by your native lands. For example, Aldo, a savvy whisper gnome hailing from Muogamarrah, might want to start the game knowing the common tongue, his native gnomish, elven, and goblin. Instead of the high elven tongue, he would know the painted elf dialect. And in place of goblin, he would instead know Bhuka.

6. Starting Money and Equipment
After starting gold is rolled, the total might be exchanged for an equivalent amount of currency appropriate to your native region, if the standard gold pieces are not used in that realm.

Likewise, you may also find that your homeland offers you rare exotic items, or you may find that your place of origin restricts some of your starting equipment. Again, this depends on your point of origin.

7. Religion
Most characters will choose a religion appropriate for their native region. Corra has a number of pantheons that are popular in different parts of the world. If you have your eye on a certain religion that is inappropriate for your race, usually a compromise can be made. For example, a player wants to make a dwarven cleric dedicated to Odin. Traditional, or true, dwarves (who hail from Ruhnaheim) are very unlikely to worship a Gunnish god. However, a Gunnish glacial dwarf most certainly would. Perhaps he is a pilgrim on a mission. Or perhaps he is seeking to cleave his way into Valhalla by battling to the death one worthy opponent from each race. That part is up to you.

8. Backstory
This is when you will record your character’s name, and figure out his/her story so far. To some, this is a vital part of character creation. As a world builder, I would be inclined to agree. But others play for the ‘here and now’ aspects, which are fine too.

I don’t have to exercise this often (or at all so far), but I do have final judgment on all names.
No joke names, plagiarist names, or vulgar names are allowed.
The Land of Corra has no room for Chet Awesomelazor, Gandalf the black, or Drizz’t Drizzledong. (That last one breaks 2 rules and is especially forbidden.) If you want a whimsical name, play a gnome.

At this point, you will already have the building blocks of your characters tale until this point. You will know where he is from, where that place is on the map, his neighbors, his most common enemies, his religion, and his cultural bend. From here it should not be too difficult to come up with something.

To help you along, there is a reward for writing a full character bio and entering it into the Land of Corra PC Section. That is covered below.

9. Obsidian Portal Membership
If you are not already a member of OP, you will need to make a free account. You don’t have to use the features, or even go to the campaign site, but you must at least sign up. Once you do, you may create your character’s bio at your leisure. But don’t take too long! I will reward a full character bio with a bonus ability score point, but it must be created by your third level. Three levels should give you enough time to work your backstory and mannerisms out. If you level a forth time, and still haven’t written a character bio, you will lose the chance, and I will write one for you.

In order to be eligible for the bonus ability score point, a character bio must meet these criteria:

Dynamic Character Sheet: This feature is not covered here, and should be considered at a later time. Don’t worry about it for now.

Name: Whatever you decided on earlier. Can be a single name, a name and surname, a name “nickname” surname, or even a name after name after name important sounding royalty name.

Slug/Wikilink: Type your character’s first name only here.

Player Character? (Check this Box)

Quick description: Just that – One sentence that sums up your character.

Description (crunch): Describe your character here. Include looks, height, build, clothing, gear, attitude, demeanor, quirks, mannerisms, and whatever else makes your character unique. Should be at least a few sentences, but needn’t be too long.

Biography (fluff): Here is where your “story so far” goes. You can include social status, upbringing, inspirations, previous occupations, friends, enemies, but most importantly, how you learned the skills you chose, and how you got where you are now.

That’s all. If you need inspiration, check out other player’s characters. You will know when your bio has been approved for the extra point when I rate your character 5 stars. You will get a three ring binder for all your sheets and info, but everything stays with me. You can’t forget to bring anything if I already have everything we need!

I hope this all doesn’t come off as too rigid. My main goal is to have fun above all else, and I will make sure you do too.

Character Building

The Land of Corra Deadseid