Tag: Human Rokugani

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  • Gloves of the Starry Skies

    These gloves are part of The Raiment of the Four. A unique set of magical items that when combined, the wearer can commune with the spirit of the creator. These supple gloves are velvet black. In their darkness, stars seem to swim.

  • 15 - Journey to Iblis' Gate

    [[:yurm | Yurm's]] features showed alarm when he saw his captain's strength begin to fail. He knew [[:aldo | Aldo]] …

  • 17 - The Dark Beacon

    The Dark Beacon The sun was breaking over the ocean's horizon in the east, and the knarr, which [[:solvi]] renamed Skidbladni …

  • 18 - A Salty Skirmish

    Chapter 18 If [[:aldo]] was concerned, he didn't show it. The cutter was coming at him fast and hard, and Skidblahdnir …

  • 25 - Sticks and Stones

    The party awoke the next day feeling the after affects of last nights drinking. Solvi, most …

  • 26 - In Hostle Waters

    "Where the hell are we?" Solvi asked Aldo as the Njord's Blessing pulls into dock. As they went through …

  • 27 - Archipelagic Pursuit

    Njord's Blessing was sandwiched between two Wherrian vessels. The ship to port was a two masted sloop with two …

  • 29 - Captives of the Deep

    Eventually the party woke up to find themselves suspended in metal cages over a lake of lava. The sound of pickaxes …

  • 31 - All Hands

    The party had just started to catch their breath after the tiring battle whith the duergar, when they started to hear a low rumble. The noise grew steadily louder until the mines erupted with hordes of duergar. The last words of the lieutenant echoed in …

  • 32 - The Tower of Trials

    While the others were swinging picks in the light of Altons lantern, Aldo went back to check the door. He found the charred, ashen remains of Janiiras body. He looked around finding her boots, flaming rapier, and a blob of gold that had been the coins she …

  • Main Page

    This page is under renovation while the next tale of Corra is being written. NOTE: I am aware of the avatar series "The Legend of Korra" I became aware of it when my usually instant search for this site started autocorrecting to it. This world …

  • Races of Corra by Region

    This list sorts many of Corra's races by the geographical region in which they are most like to be found. This list only refers to races that can be found in some abundance in a given region. It does not list rare interracial offspring that do not band …

  • Corra

    Corra is a verdant landscape absolutely teeming with life. It is the name given by the ancients to the …

  • Four Kingdoms

    Four Kingdoms is the name given to the collective monarchies of [[Issyc]], [[Drodund]], [[Talonis]], and …

  • The Cast of players

    h2. Cast of Players in Alphabetical Order Dan Anderson (Anderson2) as: [[:norvi | Norvi "Skullcrusher" Hammerstone]] [[:solvi | Solvi Mithrilfist]] Steve Anderson (Anderson2) as: [[:targ | Targ Orngart]] and [[:tusk | Tusk]] [[:yurm | Yurm]] …

  • Talonis

    h5. Statistical Information * Continent: [[Four Kingdoms]] * Government: Despotism * Estimated Population: 30,300 * Racial ** Human - 65% ** Half-Elf - 10% ** Half-Orc - 10% ** Halfling - 10% ** Others - 5% * …

  • Locales of Corra

    * [[Corra]] ** [[Four Kingdoms]] *** [[Talonis]] **** [[Malfour Marsh]] **** [[Talanaar]] ***** [[Talon Castle City]] ***** [[Talonis Capital City]] ***** [[Talonsport]] **** [[Wyrmtail Mountains]] ***** [[Defian Village]] *** [[Issyc]] **** [[ …

  • How to use this wiki

    h1. Corra Wiki 101 p. New to Corra? Not really sure how to use this Wiki? No problem!!
    p. This page is here to teach you about site navigation and to make the most of this Wiki so you can reference it in your journeys through the Land of Corra! …

  • Malfour Marsh

    Malfour Marsh is a sizable intertidal wetland located on the northeastern side of [[Talonis]]. It's …

  • Talanaar

    Talanaar is a lightly wooded plain that runs north to south down the center of [[Talonis]]. It is situated between …

  • Wyrmtail Mountains

    Mhe Wyrmtail mountains extend from the northern shore of [[Talonis]] to the [[Gulf of Wisdom]] in the south. It is …

  • House Rules

    Hey, thanks for checking these out! I'm a really easy going dm, and i make sure this game is fun above anything else. # *Have fun* - This is a game after all, and the rest of the rules on this list are to make sure this one is followed. # *DM has the …

  • Central Lowlands

    Mhe Central Lowlands is the collective name for the low, wet region located in the center of [[Four Kingdoms]]. This …

  • Issyc Valley

    Issyc Valley is a low lying, fertile plain located east of the [[Gossack River]]. The bulk of [[Issyc]]'s …

  • Issyc

    h5. Statistical Information * Continent: [[Four Kingdoms]] * Government: Fuedalism * Estimated Population: * Racial ** Human - 85% ** Half-Elf - 5% ** Half-Orc - 4% ** Halfling - 5% ** Others - 1% * …

  • Drodund

    h5. Statistical Information * Continent: [[Four Kingdoms]] * Government: Oligarchy * Estimated Population: * Racial ** Human - 70% ** Half-Elf - 14% ** Half-Orc - 5% ** Halfling - 10% ** Others - 1% * …

  • Old Haven Wood

    Old Haven Wood is located directly south from the [[Forest of Yield]] across the [[Blanketed Road]] in southern [[ …

  • Marsh Overlook

    Marsh Overlook is comprised of a series of small hills in northern [[Drodund]], at the tip of the [[Central …

  • Historic Landmarks of Corra

    h3. *[[Four Kingdoms]]* *[[Talonis]]*
    [[Talon Castle]]
    *[[Issyc]]*
    [[Issyc Castle]]
    *[[Drodund]]*
    [[Marsh Overlook]]
    [[Castlerock Ruins]]
    *[[Gresden]]* [[Ruined Mountain Fort]]

    Moastuk Highlands

    The Moastuk Highlands take their name from the adventurous dwarf who first tapped their hidden mineral vein, Valhoos …

  • Border Mountains

    The Border Mountains drive a wedge between the countries of [[Issyc]] and [[Gresden]]. North to south and shore to …

  • Kiro Valley

    The Kiro Valley was named for the tall, dark skilnned, plains-elves of the Kiro Clan, who once dwelled here. …

  • Vessels of Corra

    There are tens of thousands of vessels on the vast seas of Corra at any given time of ideal condition. They are all different. Even those that share the same design (also called type or build) can differ greatly from ship to ship. Though some …

  • Wind Speed Table

    *Wind Speed - The Beaufort Scale*

    The Beaufort scale, created in 1806 by Sir Francis Beaufort, standardized …

  • Flind

    The flind are an ancient and reclusive race that dwell behind the [[Jade Curtain]]. They are closely related to the …

  • PV Cuttlefish

    The Privateer Cuttlefish was a [[Tusmit | Tusmin]] Brig rated at 390 tons. She was captained by a [[Melchor | …

  • Creating New Pages and Editing Others

    *under construction* h2. New Pages! New pages are easy here in Corra cause our slaves do all the work for you!! The first step to a new page is to request one. Post what information you would like to see and it will be created. Its as simple as that …

  • Adventure Log Postings

    This will be up to Ben, however if you find errors you can fix them don't add anything extra without a go ahead :) if ya have a creative vibe just ask "here":http://www.obsidianportal.com/campaigns/11454/forum/wiki-page-request for a wiki page for a …

  • Jade Empire

    The "Jade Empire" is a slang term that is used by non-residents of [[Zhou]]. Officially, the term refers to all …

  • Jade Curtain

    The Jade Curtain is a very real barrier that separates the continent of [[Zhou]] and much of the ocean surrounding it …

  • Blanketed Road

    The Blanketed Road runs east - west through Issyc, and effectively forms a border between [[Old Haven Wood]] to the …

  • Quiet Road

    The Quiet Road is a slang term sometimes used in [[Issyc]] to refer to the [[Blanketed Road]]. It was likely the …

  • Forest of Yield

    The Forest of Yield is located in Issyc, and lies directly opposite [[Old Haven Wood]] to the north. The forests …

  • Seacliff Dwarf

    The Seacliff Dwarves inhabit the western peninsula of [[Old Kingdom]]. They share a border with the nation of [[ …

  • Paladins of Ket

    The Paladins of Ket are an austere order of paladins who have charged themselves with the protection of western [[Old …

  • Organizations

    There are very many organizations and factions that have established themselves in the land of Corra, some as old and …

  • About the Campaign

    The Land of Corra is a living campaign. The heroes within traverse across the world, twisting and shaping it with …

  • Ship, Captain, Mate and Crew

    Ship, Captain, Mate, and Crew is a dice game, very popular in bars and taverns in [[Muogamarrah]] and [[Four Kingdoms]], particularly nearby wharfs. It is played by two or more players, each with 5 cubic dice. The objective of the game is to roll more …

  • Lymbarr Desert

    The Lymbarr Desert is located in the most southeast tip of [[Four Kingdoms]]. It's only border is with the kingdom …

  • Hornwood

    The Hornwood exists in south central [[Drodund]]. It borders [[Drodund Valley]] to the east and lies south across …

  • Adventure at Sea

    The Land of Corra: Legends of the Churning Seas

    Starring...

    Gabe Douyard as [[:aldo | Aldo Lightfoot]]

    Dan Anderson as [[:solvi | Solvi Mithrilfist]]

    Steve Anderson as [[: …

  • The Backlot

    The Backlot is the commonly used title the people of Eaglesport use to refer to a certain alley on the edge of the market district. It is dark even in the daytime, and only two lamps have been spared by the city council to light the whole street. It is …

  • Wexley's Pub

    Wexley's Pub is a private, members-only bar located in the seedy back alley known as [[The Backlot]], …

  • The Eagle's Talon

    The Eagle's Talon is the most popular and most visited tavern in Eaglesport. It is run by a balding human named …

  • Wexley's Gang

    Wexley's Gang was a group of thugs that all but controlled the criminal underworld of [[Eaglesport]]. …

  • Adventure on Land

    The Land of Corra: The Ballad of Jillian and Calmert

    Starring...

    Amy Lynch as [[:j_windstar | Jillian Windstar]]

    Jim Lynch as [[:calmert | Calmert of Ket]]

    Featuring...

  • Nautical Information

    Travel and trade through Corra's five kingdoms is mainly done via her vast seas. Ship survival on these journeys is …

  • So You Want to be a Sailor

    The sound of waves crashing upon hull of The Scarlet Duchess as she cuts through the high sea current is a symphony …

  • New Ship Construction

    This is a system of shipbuilding that was modified from AD&D's Spelljammer rule set. Please note, however, that …

  • Shipbuilding - Frames

    |_. Rarity|_. Material|_. SHP Mod|_. Cost/Ton|_. Description|_. Special Properties| |Common | Bone | x0.5 | 20g | Marine fish and mammal bones have been supporting hulls since the dark ages. | None | |Common | Wood | x1.0 | 40g | Hardwood beams from …

  • Shipbuilding - Hulls

    |_. Rarity|_. Material|_. AC|_. SHP/Ton|_. Cost/Ton|_. Description|_. Special Properties| | Common | Hide | 8 | 10 | 40g | Marine and land animal hides have been stretched across boat frames since the dark ages. | None. | | Common | Wood | 10 | 20 | 80g …

  • Choosing Propulsion

    The most stalwart frame and hull will go nowhere without propulsion. There are a few different ways to go about this …

  • Shipbuilding - Oar Power

    Ships can be fitted with rowing stations to provide manpower when the wind fails. Long, sleek ships can …

  • Shipbuilding - Masts and Sails

    All ships have at least one mast, and most boats do too. The wind of Corra has been harnessed this way for thousands of years, hearkening back even further than the Great Old War.

    Masts come in different sizes for each [[Vessel Size Categories | …

  • Vessel Size Categories

    Be it ship, boat, or any other kind of vessel, all are categorized in one of 6 groups. |_. Category|_. Abbrv.|_. Tonnage Range|_. Other Details| |Small Boat | SB | 1 - 20 | Small boats do not usually have a deck or masts, though some do. | |Large …

  • Shipbuilding - Elemental Power

    Sometimes, Corra's winds are not enough. In some places, her waters are too unforgiving. A captain must then find a way to draw _outside_ power - power from the elemental planes. This is not easy. Or affordable. But the awesome raw power of the …

  • Shipbuilding - Mechanical Power

    Rumors exist of other types of propulsion. _Mechanical_ propulsion. Such rumors are as founded as any of Corra's others, but some have sworn to have seen great wheels spinning on the backs of massive hulks. No information has ever been gathered on any …

  • Shipbuilding - Armor

    The hull of the ship is undoubtedly the most important feature. But the materials for making extremely durable hulls …

  • Recreation at Sea

    If you are at sea for days, chances are you will get the occasional few hours break. Take a look at some …

  • Loyalty

    Loyalty is one of those things that are difficult to attain, but easy to lose. Only the truly greatest …

  • Fame

    On the waters of Corra, the name of a great Captain may be known to others in the field, but the name of a …

  • Ship Design Library

    |_. Design Name|_. Ship/Boat|_. Typical size|_. Native Region|_. Use| |Argosy | |Balener | |Baghlah | |Barge | |Barque | |Barquentine | |Bergantina | |Bilander | |Bireme | |Brig | |Brigantine | |Brindle Hog Boat | |Budgerow | |Buza | | …

  • Shipbuilding - Amenities

    |_. Rooms|_. Space|_. Cost| |Standard Crew Quarters | 1 tons per 2 men | 100g per man | |Cramped Crew Quarters | 1 tons per 4 men | 75g per man | |Bunk Only | 1 ton per 10 men | 25g per man | |Standard Room | 2 tons | 125g | |Spacious Room | 4 tons …

  • Shipbuilding - Weaponry

    Corra is in an age of magical enlightenment. Recent findings of Old Kingdom arcane tablets have brought …

  • Crab Clan Flind Pack

    Ten years ago, the Hida have formed an uneasy alliance with a [[Flind | flind]] pack, which had asked for their own lands in exchange for military servitude. With the [[Shadowlands]] so close to the Hidas' land, and being the leading family of the clan, …

  • Religions of Corra

    Religion plays a huge role in [[Corra]]. For such a seemingly small world, there sure are a lot of gods.

    [[Disciples of Asmodeus]]

    [[Devotees of Bahamut]]

    [[Boccob Academy of the Arcane]]

    [[Tes os Corellon Larethian]]

    [[Children of …

  • The Ship Sheet

    The Ship Record Sheet holds all the info you need to navigate the high seas. Keep it handy!

    h6. *SHIP RECORD SHEET* *_The Basics*_

    Ship Name: The name of your vessel

    Built By: The shipwright that made her

    [[Fame]]: Your vessel's …

  • Naval Combat

    Cries and shouts of orders fill the air. Sailors run back and forth across the deck dodging arrows and …

  • Discovered Journal Entries

    [[The Private Journal of Druid Jillian Windstar]] [[The Ravings of the Mad Linguist, Jareef Sulani]] [[The Inauspicious Intents of the Clandestine Order of the Arcane Flame]]

  • Shipbuilding - Determining Values

    Draft: Each deck beyond one adds 5 ft to draft

    Size: Based on tonnage. Table located [[Vessel Size Categories | here]].

    Tonnage: Each full 5ft x 5ft square on the deck card equals one ton. Multiply by total number of decks.

    Length: Total …

  • Shipbuilding - Agility

    Tacking represents the amount of times your vessel can change direction in a given turn. It is fully explained [[Naval Combat | here]]. A number of factors affect how much (or rather how little) agility a ship has. Each vessel starts with a base …

  • Nautical Skills and Feats

    *Skills* # Bilging (Str) - Basic skill that can be used untrained. Your ranks determine your effectiveness in ridding the vessel of water. # Navigation (Wis) - A skill every captain should have in spades. This skill is trained use only. You can use …

  • Commodities

    * Agriculture ** Fish ** Barley ** Sesame Oil ** Olive Oil ** Dates ** Mustard ** Myrrh ** Balm ** Corn ** Cotton ** Oats ** Fresh Flowers ** Melons ** Lemons ** Limes ** Milk ** Tomatoes ** Grapes ** Eggs ** Potatoes ** Rice ** …

  • Bugaisha

    'Bugaisha' is Rokugani slang, literally translating to 'Outsider' in common. It is used primarily by Flind, Vanara, Tengu, and Bakemono, and a few other races when describing someone from outside of the mystical barrier known as the [[Jade Curtain]]. …

  • Gaijin

    ‘Gaijin’ is Rokugani slang, literally translating to ‘Foreigner’ in common. It is used primarily by Rokugani Humans when describing someone from outside of the mystical barrier known as the [[Jade Curtain]]. The Humans of [[Old Kingdom]] and [[Four …

  • Yosomono

    ‘Yosomono’ is Rokugani slang, literally translating to ‘Stranger’ in common. It is used primarily by Korobukuru, Spirit Folk, Hengeyokai, and Vanara and a few other races when describing someone from outside of the mystical barrier known as the [[Jade …

  • Glossary

    This is a glossary of Corra slang. The definitions of some are discernible through context, but if your struggling with a particular term, check here. If you are unsure of a term that is not listed, edit this page and add it as a link to an uncreated …

  • Spells

    The Land of Corra is a widely diverse one, and with each change of scenery, different spells are prevalent. Studious magi and power-hungry sorcerers could comb the edges of the world for a lifetime in search of every spell and never succeed. * [[ …

  • Spells of Al-Arabiyya

    _“Sah” is the designation given to elemental specialist mages._ Zero-level Spells Attract Evil Eye Universal Level: Brd 0, Sah [universal] 1 Components: V, S, M Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: 1 creature …

  • Al Arabiyya

    Al Arabiyya is the most commonly used name of the continent which largely occupies the north-west of [[Corra]]. There are many varied cultures that call this wind blasted place home, and they each have their own name for it. The [[Calydon | Calydonians …

  • Nuzizo

    h5. Statistical Information * Continent: [[Al Arabiyya]] * Government: Authoritarianism * Estimated Population: 18,000 * Racial ** Human - 90% ** Half-Elf - 2% ** Half-Orc - 2% ** Halfling - 2% ** Others - 4% …

  • Races of Corra

    Meet the many and varied intelligent races of Corra! From the common and mundane human, to the exotic hengeyokai of Northern Zhou, they are all here. [[Races of Corra by Region | Races of Corra by Region]]

    [[Races of Corra by Type | Races …

  • Races of Corra by Type

    Work in Progress * Aberration ** Chuul ** Elan * Giant ** Cyclopskin ** Feral Gargun ** Half-Giant * Humanoid ** Aquatic *** Aquatic Elf *** Aventi *** Darfellan *** Sea Kin *** Shoal Halfling ** Asherati ** Catfolk ** Dragonblood …

  • Nigh-oh

    "Nigh-oh" is a Muogamarran greeting as old as the land itself. It is spoken by young and old when receiving welcome guests, or reconnecting with an old friend. It is never used to hail one's enemy, except perhaps sarcastically. The slang sees little …

  • Basic Tenets of Corra

    Much of the Land of Corra is shrouded in mystery. The Gods seem to delight in keeping secrets from the mortals of the realm. Following is a list of what nearly every Corran holds as true. Regardless of culture or location, these are the core facts that …

  • Currency and Exchange Rates

    |_. Coin|_. Region|_. Make|_. Abbrev|_. GP Value| | Gold Piece | 4 Kingdoms | Gold | GP | 1/1 gp | | Silver Piece | 4 Kingdoms | Silver | SP | 1/10 gp | | Copper Piece | 4 Kingdoms | Copper | CP | 1/100 gp | | Gold Mark | Old Kingdom West | Gold | GM …

  • Character Building

    If you wish to brave the many perils of the Land of Corra, you must adhere to certain stipulations during character creation. You don't have to read all this to make a character! I actually explain all of this as we go, but I would still like to …

  • Core System Changes

    Gaming in the Land of Corra might be a little different than what you are used to. While many of the core values of the 3.5 system remain in place, there are also some subtle, and not so subtle changes. *1. Pathfinder Rules* I am not yet ready to …

  • The Crypt of Legends

    Sandwalker

    The Sandwalker is an Arabiyyan beast of legend, rumored to be the earthbound servant of the moon god [[Hubal]]. It is said to resemble a giant scorpion, plated with natural chitinous armor, and sporting rending claws and a poisonous tail. It is depicted …

  • Design Acknowledgments

    Benjamin Lynch - Lead Site Designer, Dungeonmaster, and creator of Corra Amy Lynch - Assistant Site Designer, Lead Graphics Designer Wiki Sidebar Original Code by: "%{color:blue}Gnunn%":http://forums.obsidianportal.com/comments.php?DiscussionID=1109& …

  • Graphic Acknowledgments

    Let me begin this section with my apologies. I do not make money from this project, so I can not make time to catalog the source and/or creator of every image I use here. One day, I hope to replace all images with my own hand drawn illustrations, but …

  • Nïmdum

    The seacliff city of Nïmdum is a large and prospering port capable of catering to any size ship. It is the only such port in [[Walgrim's Cliffs]], the homeland of the [[Seacliff Dwarf | Seacliff Dwarves]]. The city sits at the western base of the …

  • Tusmit

    h5. Statistical Information * Continent: [[Old Kingdom]] * Government: Stratocracy * Estimated Population: ? * Racial ** Human - 60% ** Half-Elf - 4% ** Half-Orc - 10% ** Dwarf - 15% ** Others - 11% * Borders: …

  • Zhou

    Zhou is the proper name for the large continent in the Northeast of [[Corra]]. It is the name given to the land by the humans native there, though few westerners use it. Most outsiders refer to the place as The Jade Empire, or simply [[Rokugan]], but …

  • Tapur

    The Independent City-State of Tapur operates the largest port in all of [[Muogamarrah]]. It is situated centrally on the southern coast. The city's bay is continuously teeming with vessels, all wanting to trade, and all paying port fees. The city has …

  • Minato Kenkai

    Minato Kenkai is a small port town located on the [[Kenkai Peninsula]] on the southern coast of Rokugan. Located within Clan Crane lands, it's main exports are foodstuffs, crafts, and sake. The port is controlled mainly by free trade with little …

  • Whisper Gnome

    Whisper Gnomes are a cautious bunch, much more quiet and contemplative than their standard Gnome cousins. The race has no actual homeland, but is prevalent in the city-states along the southern shore of [[Muogamarrah]]. Unlike the common gnome, which …

  • Nïmdum Foambeards

    The Foambeards are the royal clan in control of the port city of [[Nïmdum]], in [[Walgrim's Cliffs]]. They are generally referred to as the Nïmdum Foambeards to differentiate them from their elders in [[Kerallasrath]], King [[:keldon-foambeard | Keldon]] …

  • Muogamarrah

    Muogamarrah is an island continent that lies to the south of [[Four Kingdoms]], in the western half of [[Corra]]. It is a land without kingdoms, fiefdoms, or empires. The people here live in independent city-states, most of which are bound by treaty in …

  • Eaglesport

    The town of Eaglesport is a minor port on the south coast of [[Drodund]], south of [[Kattinborough]]. It is one of the furthest reaches of the Drodund Kingdom, and as such, it is not policed by the kingdom's regular guard. In these cases, a member of …

  • Abasha's Rare and Exotic Gifts

    Abasha's Rare and Exotic Gifts was a curiosity shoppe run by a woman known as [[:abasha | Abasha-With-Odd-Things]]. Her store carried knickknacks and oddities, some of which were magical in origin. Her store was a mainstay for budding wizards and …

  • Viktor's Flowers

    Viktor's Flowers sits in [[The Backlot]] of the [[Eaglesport]] market district. The storefront is dark now, but not much darker than it was when it was a thriving business. Unlike the name on the sign suggests, this shop doesn't make it's profit from …

  • Spopowics

    Spopowics (pronounced SPOH-poh-vitch) is a small, poor country, located centrally in eastern [[Old Kingdom]]. It is considered by some to be the oldest of the Old Kingdom countries. This is misleading however. As a territory, Spopowics is no older than …

  • Jobber

    A jobber is a sailor that does temporary work on a vessel, but is not part of the regular crew. Jobbers in [[Corra]] are of vital importance to the nautical industry, often stepping in to replace unlucky crewmen.

  • Brass Monkey

    A brass monkey is a plate of brass with 9 concave recesses. Accelerator balls of iron are placed in the recesses so that they may be stacked without worry of them rolling about on the deck of a vessel.

  • Port

    As applied to a vessel, it is the left hand side of the ship when facing toward the bow. As applied to a town or city, it is a place of (usually) safe harbor where captains can dock, trade commodities, and store their vessel.

  • Bow

    The front portion of a vessel, where the frame comes to a point.

  • Privateer

    A privateer is a vessel captained by someone who has one or more [[Letter of Marque]]. These vessels are recorded in national registries to prevent fraud. A privateer vessel with an official letter of marque adds the abbreviation PV to the beginning of …

  • Letter of Marque

    A letter of marque is a formal piece of paperwork issued by a head of state, that gives a certain vessel permission to pursue and engage enemies of the state in naval combat. These enemies could be pirates or another nation.

  • Davinport

    Davinport is the smaller of the two ports that dot the eastern coast of [[Gresden]]. It is the southernmost city on the coast, resting in the shadow of the imposing [[Border Mountains]] to the west. Davinport is a thriving small city, with it's harbor …

  • Northlock

    Northlock is [[Gresden]]'s most lucrative port, in no small part due to the naval traffic utilizing the [[Klarimowen Strait]]. Though the strait is controlled by the impressive city-state of [[Aharonot]], Gresden still profits considerably from …

  • Windstar Shadows

    "There's no' such a thing as a thieves guild in Issyc. And wo' kind of a name is 'Windstar Shadows', anyway? Plum barmy if you ask me." -Garth

  • Port Commerce

    The smell of salt hangs in the air, a constant reminder to all of the shore leave sailors that their brief respite in this quaint port city will soon come to an end. The captain has negotiated the trade of his cargo, the quartermaster has seen to the …

  • Docking a Vessel

    When sailing into a port, a captain has two options. He can dock the vessel on the wharf or pier, or he can moor in the harbor. Docking the vessel is of course preferable for a few reasons. First, both captain and crew can freely disembark and board …

  • The Shipyard

    The shipyard is where all the business of buying, selling, and maintaining of vessels is done. It is usually managed by a local or regional shipwright's guild, which is headed up by a master shipwright. The shipwright's office is where a captain may …

  • Repairing a Vessel

    Repair orders are carried out in the water for small repairs, but large repairs means moving the vessel to a drydock. Ship repairs are charged based on how many Ship Hit Points your vessel is missing. The amount and value of new materials needed to …

  • Buying/Selling a Vessel

    The shipwright's office is the place to be to buy or sell a vessel. They can facilitate a transfer of deeds between two parties, as well as offer a range of new and seasoned vessels from their own stock. A captain must present a deed if he wishes to …

  • Buying or Selling a Vessel

    The shipwright’s office is the place to be to buy or sell a vessel. They can facilitate a transfer of deeds between two parties, as well as offer a range of new and seasoned vessels from their own stock. A captain must present a deed if he wishes to sell …

  • Trading Goods

    Commodities are what drives sea commerce. The importing and exporting of goods is truly vital to the overall economy of most every nation, especially those with thriving ports. To engage in sea trade, a captain must be aware of a nearly universal system …

  • Modifying a Vessel

    When a captain's vessel is no longer keeping up with the competition, it can be tempting to sell it and buy another. But a captain can sometimes develop a strong bond with his ship, and having a new ship constructed can be outrageously expensive. The …

  • The Harbormaster

    A port is a terribly busy place, and the activities and schedules that go on inside can be ridiculously complicated. Someone is needed to manage all of the various business that happens here, and that someone is called the harbormaster. Harbormaster is …

  • Port Authority

    The Port Authority is the common name given to the entity that is in charge of enforcing law in a given port. They are often a separate force from the local guard, and their jurisdiction is limited to the port and surrounding waters. They have their own …

  • Nautical Commerce Guild

    The Nautical Commerce Guild, commonly referenced as the NCG, is a private organization committed to sustaining a fair, legal, and stable nautical economy. It was founded during the early years of the [[Muogamarran Confederacy of City-States]] in the port …

  • Muogamarran Confederacy of City-States

    The Muogamarran Confederacy of City-States, abbreviated as the MCCG, was a treaty enacted to combat the [[Second Age of Piracy]] in the waters surrounding [[Muogamarrah]]. It was signed by eight of the eleven leaders attending the conference. It's terms …

  • NCG Standard of Ethics

    The NCG Standard of Ethics was created by Gliz Grayheart, the founder of the [[Nautical Commerce Guild]]. It is a standard that a nation must pass before the NCG will consider opening offices in her ports. The standard is intended to represent the tenets …

  • Sanity

    Sanity is a score that represents your mental health. It is a pool of points that are reduced like hit points when a character experiences something horrific. Unlike hit points, losing sanity cannot kill a character, but it can drive him or her to …

  • Races of Corra Index

    h4. Races of Corra Index This is a master list of all races across Corra. For a list of races sorted by region, click [[Races of Corra by Region | here.]] |_. Race|_. Source|_. Lands|_. Description| | [[Aasimar]] | (ROD) | Outsider | Embodies the …

  • Adelfos

    The region known as Adelfos is comprised of the three bordering nations of [[Illyria]], [Heraclea]], and [[Calydon]]. The hot and dry region of [[Khemet]] borders Adelfos to the west, while the southern borders of Heraclea and Calydon are separated …

  • Brunan-Ji

    The Brunan-Ji are a mysterious and exotic subrace of human that live nomadic lifestyles across the bulk of [[Old Kingdom]]. Their origin is uncertain even to themselves, as they have never compiled a written history. All they have are the tales and …

  • Clan Rakaz

    The Rakaz clan of the seacliff dwarves is one of medium size and high caste. They are best known for their stonework in both architecture and sculpture. Many of the great statues in the Hall of Honor were crafted by Rakaz masters. Broken down and …

  • Andrinor of Balk

    Andrinor's life story is a mystery to most. All that is known of him, is that he spent several years studying at the mages guild in Drodund (from which he was eventually banned), and that he claims to be a student under Balk. He once had a relationship …

  • Balk

    The tales and legends of Balk assert that he is or once was human. However, these tales accredit him for horrors and disasters much longer ago than a human lifespan. Whether the tales that concern him are exaggerated, or he has trancended death is …

  • Rossiq

    h3. Birth and Early years Rossiq believes (and who can doubt him) that he was born to a mother who mated with Heironeous in lion form. This, he explains, is why he has the gift of speech and logic. (And of course the tremendous wings.) He feels in …

  • Thurlan Druskeden

    Therlan's father was a deep dwarf, and his mother a mountain dwarf of the Stoutaxe Clan. It is unknown how his parents met, but they kept their affair secret for some time. When his mother became pregnant, the elders of the clan took notice and demanded …

  • Fi Zhi

    h3. Childhood Fi Zhi was born north of Rokugan in a fishing village called Ochogawi. He grew up living the normal, hard life of a fisherman. His mother and father, Hoko and Yun respectively, had no other children, so young Zhi spent most of his …

  • Tharivol Amikiir

    Tharivol is a psionic master whose skills appear to be on par with [[:balk | Balk]]. The two are the only known true psionic masters in [[Corra]]. His power is legend- such that some refer to him simply as 'the Psionicist', but like Balk, he has been …

  • Jillian Windstar

    *Note:* I got bored and went a lil crazy :) h2. Life in the Haven p. In the haven, Jillian had always lived a quiet life. Orphaned there when she was just a babe, the halfling girl grew up under the watchful eyes of the Great Elder. She was happy …

  • Sirius

    p. The wolf that met Jillian Windstar in the sacred grove to become her guardian. When he appeared he was limping and gravely wounded. The cause of these …

  • Viet Strakheln

    The moment that Lordan feels defines his life is not his exile to the Underdark. It is the campaign of war he waged under the command of Jillian Windstar against the writhing masses of goblins, hobgoblins, and bugbears that made up the army of the demon …

  • Jeffrey Davis

    Jeffrey was a crew member aboard the ill fated [[PV Cuttlefish]]. He ranked just short of officer, having signed with the crew for the Cuttlefish's first voyage. Indeed, he was to be next in line for promotion, no doubt due to his 7 years of fierce and …

  • Thallid

    Thallid is the animated companion, and conscripted sage of [[:j_windstar]]. His fossilized remains were found in a cave by [[:andrinor]], which the two were camped in while seeking refuge from a violent storm. Andrinor decided that they needed some …

  • Yurm

    *Yurm* *The Culling* The place: the Jade Empire. In the early evening of a warm late Spring night, a single flind is born in the wilderness near the small fishing and farming village of [[Minato Kenkai]]. A rare occurance, since flind normally have …

  • Norvi "Skullcrusher" Hammerstone

    From a young age Norvi knew he was different form other dwarves. He liked to explore and constantly wanted to see what was behind the next turn or what was on the other side of the continent. He would explore all over the city of Karallasrath. At the …

  • Calmert of Ket

    Calmert has no clue to his origin. He was dropped off at the front steps of the [[Ket]] Paladin's Guild as an infant, with no documentation or identification to be found. He was discovered by [[:ernesten]], the guild master, who took his sudden …

  • Krömm Thanek

    Krömm's manners are, at best, uncouth. He has little regard for laws if the interfere with his ability to get what he feels he needs. His needs are limited though to primarily respect in great abundance and enough money to buy popularity. He wasn't …

  • Aldo Lightfoot

    Aldo Lightfoot(current name, gnomes switch names like commoners switch hats) grew up in Muogammarah in the city of Tapur. He is the third of four siblings (that he's aware of), the other being his sister Uli, and his brothers, Hewett and Charl . His …

  • Ferrik

    Ferrik was the second in command of [[Wexley's Gang]]. None of the then current members knew when he joined, where he came from, or how he reached his status, but no one brings it up either. As [[:Wexley]]'s leiutenant, he was often seen speaking in low …

  • Gre'arge Fangblade

    h1. *Investigating the Secret* Starting at a young age, Gre'arge knew he was different from other [[Flind | Flind]]. He, like his father, had discolored hands and feet. While his hands and feet are blue, his fathers were black. After his sixth birthday …

  • Skorgar Ravenackle

    Skorgar Ravenackle was first introduced to Corra some 200 years ago when his first groundbreaking book "_Oops I forgot My Arm in the Ethereal Plane! : a guide to interplaner travel and how not to leave body parts behind_" hit the shelves. This book …

  • Grook Ironhide

    h1. At first... ...there was a wild and thoughtless mutt, who was the only survivor of a tun mi lung or typhoon dragon rampage through a human settlement. He learned to survive on his own over the following few months. h2. A year after the attack, …

  • Targ Orngart

    Life in the [[Talon Jungle]] is rough for anybody, it is made more complicated when born half-orc. While the jungle folk respect them for their strength and savagery, they are expected to become fierce leaders in their tribes. Meanwhile, the orcs of …

  • Tusk

    Saved from certain death at the fangs of a leopard by the druid-in-training [[:targ | Targ Orngart]], Tusk was ever thankful. With the fight over and his wounds tended to, he could assist his fallen mate. Unfortunately, too much time had passed during …

  • Solvi Mithrilfist

    Solvi is the middle of three children and the only son. His father is highly regarded among the clan for his (and his father's) many victories over the years. It was assumed that Solvi would follow in his father's footsteps and become a warrior …

  • Black Paul

    Black Paul has been the "King" of the independent pirate bay of Tupelo since his retirement from sea. He claims to not only be the King of [[Tupelo]], but the one foretold in legends to rule all of [[Muogamarrah]]. Few in his realm debate this, as those …

  • Janiira Eytheranea Shadowdancer

    Janiira was born in a Wild Elf community in the forests of eastern Chula Vista. She was a member of the Eytheranea family (As time wore on, she adopted the surname of Shadowdancer due to circumstances that you shall read about). She grew up practising …

  • Weolynn

    When Janiira mastered the ability, she decided feline grace was how she perceived her familiar. And lo, Weolynn was summoned. This was before Janiira was taken in and tutored by the mages of Isric Islar. Janiira was lonely and fearful in the the strange …

  • Alton Bisquettebarrel

    Born in Wingdig to a family of travelling merchants, Alton was the third of six children, but the first of only two sons. His extended family comprised of more than thirty aunts and uncles, and over one hundred cousins, mostly girls. While growing up …

  • Pindalfoot

    Gnomes are curious folk. Even more curious is the occurence of a Chaos Gnome. The best chance of one being born is by two other Chaos Gnomes... well that would be extremely curious as to how few there actually are for that to occur. Vanskor …

  • Farthic

    Raised in a mercenary camp where west sephyll, entruag and shen calen meet he was raised around elves goblins and humans. He spent his early life learning the geographical layout of the surrounding area and quickly learned the major landmarks around old …

  • Ealhswith

    I hail from the mage community of Isric Islar. I was born to a pair of magic users like myself and chose the wizards' path when growing up. My mother, Ryliae, is a sorceress like her mother before her. She mostly focuses her magic on divination. Her …

  • Dalring

    I am Dalring, the second child and only son of a family with a rich tradition of jewlers. It was decided for me that I would follow in the foot steps of my father and forefathers, so I was taught all I would need to know about the craft. I never wanted …

  • Shiver Winterborn

    The clan that I'm from, the Winterborn, were all born in winter and all worship Telchur the Wintergod. You see, my tribe of uldra take their last names from the season in which they are born. I know it's a strange practice, but it works. I guess that's …

  • Momar the Red

    Not much is known of Momar. He came into the college with some rudimentary magical ability. He studied there, graduating with highest honors. He went on to teach at the college for many years before an impropriety caused the then triumverate to expel …